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	<title>The Yeti Cave &#187; Review</title>
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	<description>Warhammer 40K &#38; Gaming Articles</description>
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		<title>GameStorm 12 Wrapup</title>
		<link>http://www.theyeticave.net/index.php/2010/04/gamestorm-12-wrapup/</link>
		<comments>http://www.theyeticave.net/index.php/2010/04/gamestorm-12-wrapup/#comments</comments>
		<pubDate>Wed, 07 Apr 2010 19:14:39 +0000</pubDate>
		<dc:creator>The Yeti</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[40K Community]]></category>
		<category><![CDATA[Convention]]></category>
		<category><![CDATA[GameStorm]]></category>

		<guid isPermaLink="false">http://www.theyeticave.net/?p=279</guid>
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			<content:encoded><![CDATA[<p><a href="http://www.theyeticave.net/wp-content/uploads/2010/03/gslogo-black.png" rel="lightbox[279]"><img class="alignleft size-medium wp-image-281" title="gslogo-black" src="http://www.theyeticave.net/wp-content/uploads/2010/03/gslogo-black-300x86.png" alt="" width="300" height="86" /></a> So I realize I was suppose to write this as a daily post while it was going on.  I also realize that at the very least I should have done a wrapup either Sunday or Monday after it was ended.  I didn&#8217;t, so sue me. I had finals to do, thesis papers to write, overtime to do at work, and lots of crap going on.  I&#8217;m writing it now though.  So be happy or go tape your thumbs to your fingers and pretend your a dinosaur.  Either way is fine by me.</p>
<p><br class="spacer_" /></p>
<p>For those of you who don&#8217;t know GameStorm, is a gaming convention in the Portland area. In fact it is one of the ONLY gaming conventions in the Portland area.  This seems to be the 12th one that they have done so far. As such you would think that it would be a veritable smorgasboard of gaming, well run conventionness, and in general live up to it&#8217;s name.  Unfortunately, this is not the case.  Twelve Storms in and the only thing they manage to &#8220;storm&#8221; is FailStorm.  The entire convention feels very amateurish, slap-dash put together at the last minute, and in general not worth the money that you pay to go let alone all of the other money that you pay for the events, food, gas, etc.</p>
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<p>There were several interesting events that we attended, one of which was the Preconstructed Deck challenge against Peter Adkinson &amp; Richard Garfield.  Me &amp; Shananana Ben faced off against them as the first people to play and it was definitely a fun experience, for me at least.  Peter Adkinson is a decent player and actually a really nice person.  It was a pleasure to sit there and bullshit with him for 10 or 15 minutes while we played.  In the end I lost to him but I am fine with that.  I was there more for the experience than anything.   Ben faced off against Richard Garfield (the creator of Magic The Gathering in case you lick bus windows), and managed to beat him.  At the end of the convention I had heard that only two people actually managed to beat Mr. Garfield the entire weekend, and Ben was the first.   According to the Shananana though, beating Richard Garfield isn&#8217;t a very fun experience.  Seems the dude was either in a really shitty mood and was taking it out on those around him, or he just doesn&#8217;t like loosing at a game he created.  Either way I say Meh.</p>
<p><br class="spacer_" /></p>
<p>One of the things that I tried to do was hit up several of the panels just to try to get the full experience of the convention.  Most of them were fairly disorganized and amateurish and a waste of the hour that you sat there when you could have been next door in the console gaming room having a lot more fun.  One that while it was quite disorganized was still good was the Character Acting vs Acting out panel.  This one was chaired by Skull Dixon, Vincent Baker and someone else who I&#8217;m not sure if they were worth remembering or not.  Most of the useful discussion was done between Misters Dixon, Baker, and the attendees of the panel with Meesers Not-Named-In-This-Scene piping in something occasionally.  If I feel like it I might at some point right a post about this panel if I decide to get back into writing about gaming in general.</p>
<p><br class="spacer_" /></p>
<p>The final thing to mention was the Warhammer 40K tournaments.  These were run by the guys up at Game Matrix in Tacoma.  And boy, let me tell you they should have fucking stayed in Tacoma.  A lot of hype was put into this tournament by them stating that it was going to be $300 worth of prizes and swag for winning the tournament.  Knightfall Games had three of us there repping the store, plus one of the other local stores had someone in the tournament repping them too.  When it came time to hand out prizes it wasn&#8217;t so much $300 worth of swag for first place, it was more &#8220;we have a cardboard box with shit in it that we couldn&#8217;t sell at the shop and has been sitting around getting drawn on with permanent marker so we threw it in a box and now we are getting rid of it by foisting this shit on you&#8221; that maybe added up to $300.  On top of that KFG donated $100 worth of gift cards from the shop so it ended up everyone got some sort of prize and just for being in the tournament they got a $10 gift card from the store.</p>
<p><br class="spacer_" /></p>
<p>The MegaBattle &amp; the Tournament were both won by yours truly.  As far as competition goes, the only real competition was from the people that regularly hang out and play at the shop here in town.  Overall it wasn&#8217;t worth the time or money that I put into sending three of us, there was a lot of drama with the people who run GameStorm, and I am not sure if it is worth it to go back next year.  The sad part is that unless I want to drive to Seattle I probably have no choice if I want to go to a gaming convention.</p>

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		<title>Review: Open Grave</title>
		<link>http://www.theyeticave.net/index.php/2009/01/review-open-grave/</link>
		<comments>http://www.theyeticave.net/index.php/2009/01/review-open-grave/#comments</comments>
		<pubDate>Fri, 23 Jan 2009 11:39:11 +0000</pubDate>
		<dc:creator>The Yeti</dc:creator>
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		<guid isPermaLink="false">http://www.theyeticave.net/?p=84</guid>
		<description><![CDATA[A somewhat glowing, somewhat scathing review of Wizards of the Coasts latest D&#038;D offering, Open Grave: Secrets of the Undead.   Exactly what secrets does it reveal.]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" style="border: 0pt none;" src="/images/opengrave.jpg" alt="" width="200" height="262" /> So <a href="http://wizards.com/default.asp?x=products/dndacc/9780786950690" target="_blank">Open Grave</a>: Secrets of the Undead came out today.  And the question in most peoples mind has to be, Is it worth it?  What makes this book worth going out and dropping the $30 for it.  Well that&#8217;s what I hope to answer for you today, or at least give you some general idea on. Be warned all ye who enter though, this way lies madness (and alot of bad analogies and catch phrases).</p>
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<p>I went out and picked up the book tonight at my <acronym title="Friendly Local Game Shop" dir="ltr" lang="English">FLGS</acronym> called <a href="http://www.rainy-day-games.com/" target="_blank">Rainy Day Games</a> here in Beaverton.  First thing I noticed of course was the cover.  While the artwork is excellent and deffinately gives you the idea of what the book was about something seemed kinda off about it.  Most of the cover is somewhat dull and stepped down in color while certain other parts that were more laminated were brighter and shinier.  This caused my attention to be drawn more towards those areas and make me forget the rest of the cover.  Come on Wizards, I know we are geeks and we like bright shiny objects but do you have to throw it in our faces like that?  And even then, at least put your heart into it.  The cover looks cheap and makes it feel like you guys just phoned it in on this one.  What does that mean for the rest of the book?</p>
<p><br class="spacer_" /></p>
<p><strong>The Ink</strong> &#8211; Cover issues aside, it is just a minor personal annoyance anyway, it&#8217;s time to get down to brass tacks as they say and see what the book is all about.  My first order of business? The ink.  All over the internet and the official forums is much pitchfork waiving over the ink and printing process that Wizards is using for their new line of products.  The problem for those who aren&#8217;t aware of it is this, for some reason alot of people are having an issue where the ink on the pages of their books and manuals is smudging easily when touched.  To see how it fared I tossed the book to the local furry toothed basement dwellers to see just how cheeto stained the pages became. After trading a stack of Taft slash fiction to the basement trolls to get the book back and then having family and friends go through the pages I saw very little streaking or smudging.  My sister who for some reason can normally look at one of the D&amp;D books and the ink runs in fear actually had to try to smudge it this time.   So this was a great sign in the right direction from the start. Now while I can&#8217;t say it was fixed with this run, I can say that it feels like they made improvements.</p>
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<p><strong>Artwork</strong> &#8211; I can&#8217;t really speak for anyone else on this, but myself the first thing I do before I actually get into reading over the content is flip through and take a look at the artwork of <img class="alignright" style="border: 0pt none;" src="/images/zombiewiz.jpg" alt="" width="242" height="395" />any new book I get.   I don&#8217;t know why really, I guess it just helps me get my creative juices flowing and gets me in the right mood and mindset to take all of it in and begin formulating new ideas on how I&#8217;m going to use all of it.  I have to say, the artwork on this one was spot on. I don&#8217;t know if they changed artists for this, drew from a wider talent pool this time around, or just flogged them more but the artists really stepped up this time around.  I do know that they had at least one new artist for this book.  She goes by <a href="http://nanya.livejournal.com/" target="_blank">nanya</a> on LiveJournal and her drawings were quite good. Honestly the one multipage illustration she did would have looked great on the DM screen in my opinion.  Aside from that though I am unaware of any other artistic talent additions or changes. My one big complaint with some of the other books, especially like the player handbook is alot of the drawings really felt rushed or half hearted.  Perspective was really off in the <acronym title="Players Hand Book" dir="ltr" lang="English">PHB</acronym> for instance and it just cheapened the experience really. This is most definately not the case this time around.  There are some really in depth diagrams throughout the book, the monster illustrations are fascinating and yet horrific in just the right balance, the maps are well drawn. Overall the artwork really does lend to the overall experience and the depth of the book quite well. The only real gripe I would have is that I felt they could have provided a few more illustrations of some of the items and artifacts. But that is small and inconsiquential.</p>
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<p><strong>Content</strong> &#8211; Yes, content. Much like peas in a casserole it&#8217;s what you really care about. Well let me put your mind at ease, content shall be had. If this was sexy then they would have brought it back even. On second thought I have no fucking clue what that analogy even means but it sounded much better in my head.  Anyway, back to the task at hand.  There is a bit for everyone in this supplement. Of course it is geared more towards <acronym id="DM" title="Dungeon Master" dir="ltr" lang="English"><acronym id="DM" title="Dungeon Master" lang="English">DM</acronym></acronym>&#8216;s as most suplements are but I could easily see players getting a few things out of it.  I don&#8217;t want to give to many spoilers (or be sued &gt;_&lt;) so I will gloss over everything for the most part.</p>
<p><br class="spacer_" /></p>
<p>Right from the begining it is clear that Wizards does it&#8217;s best to try to nod it&#8217;s collective head towards popular zombie/undead lore and fiction when they can.  This is never more clear than in the very first chapter on Undead Lore. What they didn&#8217;t take from pre-established fiction on the subject they did a good job of creating themselves.  From the creation of undead to undead society it is all well thought out and detailed.</p>
<p><br class="spacer_" /></p>
<p>There are some great new additions that any <acronym id="DM" title="Dungeon Master" dir="ltr" lang="English">DM</acronym> would be a fool to ignore or not make use of. In addition to the obvious addition of more undead creatures than one could shake a pointed undead poking stick at, there were some great examples of skill challenges. Aside from the obvious use of the provided challenges it gives a look at how to layout and design a proper Skill Challenge which is something I have begun to find alot of people don&#8217;t really understand yet.  In addition to this some undead flavored (Yes, there is an undead flavor. Taste a black crayon, you will find said flavor) traps and encounter ideas were also provided.  Now while the traps were nothing to write home about, they were also nothing to sneeze at either. Also, dear god if I use another colloquialism in this review please shoot me. The adventure locations and places of interest, however, were really what caught my eye.</p>
<p><br class="spacer_" /></p>
<p>Not to try to ruin it for anyone but I have to say it, there was a corpse of a dead god adventure site in the book. I can&#8217;t way to toss my players into the midst of a rotting divine cadaver and have them fight their way out!  And on that same note, it will be a breeze to do. Wizards of the Coast really came through for us this time on maps, diagrams, drawings, and generalized information for the adventure sites that they provided.  Don&#8217;t get me wrong, I like to design my own dungeons just as much as the next meglomananiacle dungeon master, but sometimes it&#8217;s nice to already have the basics mapped out for you.  That is exactly what they did to.  They took care of the broad strokes and left the details up to you to paint in.</p>
<p><br class="spacer_" /></p>
<p>For those sitting there asking me to please shut up and tell them about Vecna, have no fear. I won&#8217;t. I will tell you though that they did provide some really good background on some of the more legendary undead creatures and unholy beings that exist.  Their &#8220;Undead Hall of Infamy&#8221; is quiet good and I already have plans on how to incorporate one or two into some adventures that I am planning.  Provided of course I can resist the urge to throw in a <a href="http://www.blindpanic.com/humor/vecna.htm" target="_blank">Head of Vecna</a>. Honestly the only real problem I had with this supplement is it&#8217;s lack of index in the back.  I found this a slightly odd thing to not include, especially in a book that was introducing alot of new concepts and information.</p>
<p><br class="spacer_" /></p>
<p><strong>Recap</strong> &#8211; All in all this was a good suplement and will be a most welcome addition to my library and arsenal.  There are alot of great things for almost any campaign in here, some nice new additions as far as adventure sites, items, and concepts even if you don&#8217;t want the whole undead thing running around in your campaign.  Is it worth buying? Well that is up to you.  If your like me and have to have every supplement and item ever released than you already bought it.  If you enjoy the undead and want to fill out the creatures and settings in your campaign or game world with more lore than most definately.  If your a player I would say this is more of a borrow than buy though.</p>
<p><br class="spacer_" /></p>
<p><strong>Breakdown</strong></p>
<ul>
<li><span style="text-decoration: underline;">Title:</span> Open Grave -  Secrets of the Undead</li>
<li><span style="text-decoration: underline;">Publisher:</span> Wizards of the Coast</li>
<li><span style="text-decoration: underline;">Price: </span>$29.95</li>
<li><span style="text-decoration: underline;">Pages:</span> 223</li>
<li><span style="text-decoration: underline;">Chapters:</span> 4</li>
<li><span style="text-decoration: underline;">Monster Types:</span> 28</li>
<li><span style="text-decoration: underline;">Total Monster Entries: </span>204</li>
<li><span style="text-decoration: underline;">Legendary Monster: </span>7</li>
<li><span style="text-decoration: underline;">Monster Templates: </span>11</li>
<li><span style="text-decoration: underline;">Powers: </span>15</li>
<li><span style="text-decoration: underline;">Feats: </span>0</li>
<li><span style="text-decoration: underline;">Classes/Paths: </span>0</li>
<li><span style="text-decoration: underline;">Items:</span> 8 (8 Legendary)</li>
<li><span style="text-decoration: underline;">Rituals:</span> 7</li>
<li><span style="text-decoration: underline;">Adventure Sites:</span> 9</li>
<li><span style="text-decoration: underline;">Skill Challenges:</span> 6</li>
<li><span style="text-decoration: underline;">Traps/Obstacles/Hazards:</span> 8 </li>
</ul>
<p><br class="spacer_" /></p>
<p>In the end it is quite enjoyable and if you do purchase it I hope this helped.  If nothing else I&#8217;m sure that your friendly neighborhood dungeon master wouldn&#8217;t mind receiving it as a present.  Feel free  to let me know what you thought of the book if you got it and share your feedback, complaints, praise, or pitchfork waiving!</p>

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