
With the recent release of 4th Edition D&D my poor heart as a Dm has suffered a bit of a break. While reading over the rules of combat I came upon the critical hits section. With much anticipation I scanned through the rest of the rules only to be heartbroken. The critical miss rule is no longer there! What madman would go and remove the critical miss I ask myself. Surely there must be some mistake. Yet no matter how many times I read through the result was the same, my beloved critical miss was now gone. Brutally yanked from the pages by some mean spirited bastard. This would never do.
So I ask all of you, is this a good or a bad thing? I myself am a fan of the critical miss. I am sure my players would say otherwise. They have come to fear and dread seeing that mystical “1″ appear on their dice. At this point they don’t even have to say it when they roll a one. The look of dread that quickly spreads around the table is more than enough for me to begin my evil mastermind laugh. (I’m sure all of you know the laugh) Though they have also learned that when dice go flying out from behind the DM screen that it means one of the bugbears they are currently facing just critically missed and shot the dragon in the face or something else quite catastrophic.













Crit misses were not in 3.5, 3.0, and IIRC 2nd editions. this is the first edition to even mention them. (in a side pannel with a suggestion on how to handle it if you want to use them).
I’m glad they are still not in the system. As a player I get a little miffed when the BBEG we have been working for month Out of Game to kill, dies by the hand of his clumsy attendant. Or when my ally arbitrairly decided to shoot me in the back (by rolling a 1).
They turn the tone of the game from interesting and dramadic into the three stooges.
I do use the critical miss card deck, and do my best to adjust to to 4E.. If it doesn’t make sense or translate easy, pull another card.. If they roll a ’1′ for an area attack — I just treat it as a miss unless somehow they roll a ’1′ for all in blast/burst area.